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Devlog
v0.7 hotfix - unstuck button improved
September 27, 2026
by
wizorge
1
- unstuck button drops you off on the bottom floor now, in case you manage to get stuck on a higher floor - fixed entities not being able to hear you - improved frontdoor lever hitbox...
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v0.7 hotfix - furnace doesn't drain anymore when off
September 26, 2026
by
wizorge
1
- furnace doesn't eat fuel anymore when it's turned off - added some hints to make it a bit more clear there's a hotbar and how it works...
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v0.7 release - processing! cards! exploring! and much more wow
September 26, 2026
by
wizorge
1
You know the deal, old saves are broken again, sorry! It's gonna likely keep happening until I figured out and implement all the core systems. Also Out of Light is called Wender now. Why? I like it, a...
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tiny teaseroni for upcoming v0.7
August 19, 2026
by
wizorge
2
Just wanted to give a small teaser since I haven't been able to work much on the next update between work and stuff. The big keywords in my mind for this update have been EXPLORATION and CONTENT based...
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v0.6 another hotfix for a crash
May 31, 2026
by
wizorge
It looks like another bug snuck in, where the game crashes on web version, but only if approaching the lighthouse front door after having reloaded the game (yea don't even ask me why, let's just say t...
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v0.6 another hotfix (unbroke spooky stuff)
May 30, 2026
by
wizorge
1
It looks like I had a bug ongoing for a while that when night starts but the furnace ISN'T empty, everything breaks. This is now fixed and you should be seeing spooky stuff and rare resources that get...
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v0.6 mini update
May 29, 2026
by
wizorge
This was going to be another tiny update with a bunch of tiny fixes and QoL ideas I got thanks to all of your feedback, but as I ended up overhauling the entity spawning system it felt weird to it a h...
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v0.6 hotfix
May 27, 2026
by
wizorge
1
Big thanks for everyone who reported issues and provided feedback! I fixed a few of the more serious bugs + easier to fix things: - you don't get stuck in the ground anymore after you run out of healt...
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v0.6 release - plucking skill! bunch of sound and visual stuff!
May 26, 2026
by
wizorge
Over 2 months since an update, you didn't think I was done did you? Cool and neat stuff: - New skill, plucking! Also 3 new pluckable resources and 3 new plucking tools! Plucktastic! - Music! Much more...
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Big thanks to everyone who gave Out of Light a try!
April 12, 2026
by
wizorge
I'm not that good at the whole social media stuff, so I've been pretty much working on my projects on my own for years and just now and then sharing stuff with some friends, so imagine my surprise see...
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v0.5 release - you liked the old monochrome UI? too bad
March 16, 2026
by
wizorge
Getting more busy so I haven't had 8h a day to fiddle with the project anymore, but for the last month I've been working on overhauling UI and menus entirely. There are still some placeholdery parts t...
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next update sneak peek
March 01, 2026
by
wizorge
No clue if anyone even reads these but if anyone does: I felt the UI and environment were a bit lackluster, so while I had a gameplay extending update planned, I instead have been spending last 1.5 we...
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v0.4 release - good gravy that's a lot of QOL
February 17, 2026
by
wizorge
I got a lot of good feedback recently, so this update is mostly just about making some parts of the game less painful and more enjoyable, but there's also some new content and features sprinkled in. N...
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v0.3 release - qol, juice and made areas more distinct
February 15, 2026
by
wizorge
Last few days I've been putting down a foundation to both stretch out some parts of gameplay, and make each area feel more distinct and unique. Changes: Areas have more distinct scenery Reworked hub a...
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minor post-release update
February 09, 2026
by
wizorge
After forcing some more of my kidnapped playtesters to play the previous release, I realized a lot of the mechanics were still a bit finicky or unclear, so I reworked quite a few UI elements and chang...
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public release
February 08, 2026
by
wizorge
I have about ~15 projects I've been working on so far in the last years, but this is the first one I feel is good enough to show off publicly, so here you go: Out of Light is a game about grinding stu...
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